Server: KQM | Genshin Impact (763583452762734592) Channel: character-poise-is-based-on-weapon (845919037967171604) Messages: 43 Yuehai Ticketing Secretary#4843 (557628352828014614) Hu taoist#2140 (752199387832254616) Neptunya | 52 tickets in 3 weeks#8291 (334371668367769601) yeow#5090 (470450827929321475) Carrier5by5#8394 (452698567853735937) vibe checker#5502 (266524429373145089) Greyhound#7836 (264018289359847424) Tryhardosaurus#0007 (470211606165585932) srl#2712 (156096226721398786) Monochrom9#8058 (154004693826273280) Ayzel#7399 (276182497145126912) KQM | Genshin Impact - character-poise-is-based-on-weapon
KQM | Genshin Impact
43 messages
Yuehai Ticketing SecretaryBOTMay 23, 2021 7:00 AM
<@752199387832254616> - Character base poise is based on weapon type As an author, It is your responsibility to complete the ticket - Take advice constructively - NO disrespectful behavior - The ticket will be scrapped if: No activity > 1 week or open for > 1 mo. - When done, type $close
Theory/Finding/Bug: Title of your submission Evidence: Explanations with calculations and/or Youtube/Imgur proofs Significance: Conclusion
Hu taoistMay 23, 2021 7:10 AM
Finding: Character base poise or stagger res is base on the character's weapon type (melee and range).(edited)
evidence: For range units using Fischl and Yanfei vs a basic hilli mob(edited)
Khaizer Amil
Fischl poise
For melee units: using Beidou, XQ and XL vs a basic hilli mob
Significance: claymore, sword, and Polearm units has the same base poise. Catalyst and bow has the same base poise. Melee units has higher base poise compared to range units.
Note: I have not tested the outlier unit being Childe due to not having him. So idk if he changes his base poise between modes.
Neptunya | 52 tickets in 3 weeksMay 23, 2021 7:30 AM
if you want, feel free to dm me a draft for a theory hunt and I can get that posted for you
yeowMay 24, 2021 9:09 PM
Childe's poise does change between modes.
yeah y
poise change
Carrier5by5May 25, 2021 12:45 AM
Actually, Tartaglia will gain a Interruption Resistance Bonus during melee state.
just like Hutao, the bonus multiplier value is 0.5.
Hu taoistMay 25, 2021 4:53 AM
So his melee poise is the same with other melee stagger res Ic Ic
vibe checkerMay 25, 2021 11:08 AM
this wiki page seems to have a full list of all character's poise values
they might not all be accurate, but it might help to make sure you're on the right track
GreyhoundMay 25, 2021 11:12 AM
they are accurate as it's taken from places mhy does not like us entering
Carrier5by5May 25, 2021 1:24 PM
I made the tables from dimbreath' files
vibe checkerMay 25, 2021 1:25 PM
ya I use them in my own documents, they wouldn't be put on the wiki if they didn't make sense ig
Carrier5by5May 25, 2021 1:26 PM
But some data needed to update.
TryhardosaurusMay 25, 2021 1:30 PM
I used this one too, ive mostly tested damages that have 0 poise dmg and it seems accurate
Carrier5by5May 25, 2021 1:33 PM
should i make a tutorial for teaching how to search?
srlMay 25, 2021 1:42 PM
it's just the enBreak value on attackInfo right?
Carrier5by5May 25, 2021 1:42 PM
for poise damage, yep
Hu taoistMay 25, 2021 3:00 PM
So I have a question does base poise changes when ur doing Elemental skills?
Nvm just checked wikiZhongJoy
Carrier5by5May 25, 2021 4:45 PM
base poise doesn't change
Actually, the base poise is upper bound, not a lower bound.
According to the log from devkit, a counter will collect all poise damages. When the value in the counter is above the threshold, the enemy will be into the vulnerable state.
Hu taoistMay 26, 2021 6:16 AM
Ic ic so the same principle applies to the players right?
Carrier5by5May 27, 2021 12:01 PM
characters and enemies share some features
Hu taoistMay 27, 2021 9:38 PM
Ic Ic
Yuehai Ticketing SecretaryBOTJun 1, 2021 6:53 AM
Ticket Closed by <@752199387832254616>
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Monochrom9Jun 3, 2021 12:21 AM
Verified, this was colloquially known but now footage
AyzelJun 12, 2021 1:58 AM
verified, datamine shows this to be true
Yuehai Ticketing SecretaryBOTJun 14, 2021 2:47 PM
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